Quasimorph Post-Launch Roadmap
What Magnum Scriptum shipped on July 31 and what comes next through Q3, Q4, and 2027
Magnum Scriptum and publisher HypeTrain Digital released Quasimorph version 1.0 on Steam July 31, 2026, closing Early Access that began October 2, 2023. Alongside the full launch, the studio outlined a post-release roadmap stretching from Q3 2026 hotfixes through Q4 2026 Bestiary and quality-of-life work and into 2027 story-focused DLC with new mechanics. This page is an unofficial wiki summary — Steam news posts remain the authoritative source for dates, feature lists, and scope changes. When official announcements land, the Updates Hub will mirror them here in plain language.
Watch the developer AMA embedded above for tone and intent behind the schedule, then cross-check details against Patch 1.0 Release Notes and your Steam client news feed before planning replays or purchases.
What 1.0 already shipped
Before looking forward, anchor what the July 31 build already contains — the baseline future patches extend rather than replace.
Campaign scope: five storylines, nine endings with epilogues, and 38 story missions across Civil Resistance, Tezctlan, Xiomara, AnCom, and RealWare arcs. Route planning lives in the Walkthrough Hub.
Combat and gear: 29 new guns, composite damage types, deployable covers, four gas grenades, and thrown weapons separated from standard grenades. Fire, liquid, and gas interactions received dedicated polish at launch — relevant when Q4 Bestiary work consolidates enemy examine data.
Pacts and economy: 142 pacts total, with roughly 70 unlocked through storyline rites tied to faction councils and skull mechanics. Read Pacts and Skull Mechanics for skull rules and rite prep. The Pact Department and Trade Shuttle rework — three commerce modes plus reputation selling — reshape midgame logistics; see Trade Shuttle Guide before liquidating rite materials.
Tools and trophies: Map Editor, integrated Mod Manager, and 82 Steam achievements. Community mission workflows start at Map Editor Guide and Mod Manager Guide. Achievement routing without save invalidation is in Quasimorph Steam Achievements Guide.
Difficulty and onboarding: New players juggling horror meters and stance costs should read Difficulty Settings Guide alongside Quasimorph Review for buyer context.
Press messaging noted a launch discount through August 14, 2026 on Steam — verify current pricing in the store; wiki pages do not track sales in real time.
Post-launch timeline
Magnum Scriptum grouped post-1.0 work into three public phases. Treat timing as targets, not guarantees, until confirmed on Steam.
Q3 2026 — hotfixes, balance, and feedback
The first post-launch quarter focuses on stability and tuning rather than major new story arcs. Expect:
- Crash fixes, mission soft-locks, and achievement trigger corrections.
- Barter edge cases, robot behavior on RealWare stations, and stance or resistance scaling feedback.
- Map Editor and Mod Manager stability — export formats, collision display, and load-order edge cases community mappers hit on day one.
If a trophy fails to fire or a custom Map Pack bricks a storyline contract, check Updates Hub for Q3 patch notes before filing duplicate bug reports.
Q4 2026 — Bestiary and quality of life
The first major post-launch update targets an in-game Bestiary that consolidates enemy examine data — reducing spreadsheet hopping during hard sectors. QoL work also covers controller and Steam Deck inventory polish plus Magnum crafting flow shortcuts.
Bestiary delivery does not replace reading Pacts and Skull Mechanics or faction standing guides; it complements examine-heavy combat from Midgame Combat onward.
2027 — new mechanics and story DLC
The furthest announced horizon is 2027 DLC combining new mechanics with story-focused content beyond the nine-ending 1.0 campaign. Feature lists, pricing, and save rules are TBA until official posts ship. Wiki coverage will expand when Magnum Scriptum publishes concrete details — not before.
Save compatibility and branch planning
Roadmap reading matters less if your save cannot load the branch you expect:
- Default Early Access saves — not compatible with the 1.0 main branch. Plan fresh campaigns or restore pre-1.0 backups.
- Unstable Beta saves — may carry forward with progress intact; verify storyline flags mission by mission after updating.
- Backup path — copy
%USERPROFILE%\AppData\LocalLow\Magnum Scriptum\Quasimorph\before switching Steam branches or testing Q3 hotfix betas.
Full technical notes sit in Patch 1.0 Release Notes. Console commands still invalidate achievement saves — keep trophy runs clean per Achievements Guide.
How this wiki tracks the roadmap
Community wikis excel at routing and context, not at replacing developer communications. Follow this workflow:
- Read Magnum Scriptum posts on Steam or social channels for raw announcements.
- Check Updates Hub for wiki digests linking to Patch 1.0, Achievements, and future patch pages.
- Use gameplay guides — Walkthrough, Trade Shuttle, Difficulty Settings — for mechanics that patches may retune without rewriting entire arcs.
When Q4 Bestiary or 2027 DLC details arrive, expect new subpages under Updates rather than silent edits to walkthrough endings — spoilers stay isolated until routes are verified on live builds.
Related reading
| Focus | Page |
|---|---|
| Launch changelog | Patch 1.0 Release Notes |
| Trophy routing | Steam Achievements Guide |
| All update digests | Updates Hub |
| Custom missions | Map Editor and Mod Manager |
| Campaign order | Walkthrough Hub |
| Worth buying? | Quasimorph Review |
| Pacts and rites | Pacts and Skull Mechanics |
Quasimorph 1.0 delivered the five-arc, nine-ending vision Magnum Scriptum promised across three years of Early Access. The public roadmap keeps that foundation alive through hotfixes, a Bestiary-first major update, and story DLC in 2027 — always confirm the latest beat on Steam before you reorganize your Magnum run.
Frequently Asked Questions
Quick answers to the most common questions.
What is the Quasimorph post-launch roadmap?
Magnum Scriptum outlined Q3 2026 hotfixes and balance, Q4 2026 Bestiary and quality-of-life updates, and 2027 story-focused DLC with new mechanics. Steam news is authoritative; this wiki summarizes.
When did Quasimorph 1.0 launch?
July 31, 2026 on Steam PC, after Early Access began October 2, 2023. The full release shipped five storylines, nine endings, 29 guns, 142 pacts, and editor tools.
What does the Q4 2026 Quasimorph update include?
The first major post-launch update targets an in-game Bestiary for enemy examine data, plus controller, Steam Deck inventory, and Magnum crafting quality-of-life improvements.
Will Quasimorph get DLC after 1.0?
Yes — Magnum Scriptum announced 2027 DLC with new mechanics and story content beyond the nine-ending campaign. Details remain TBA until official Steam posts.
Do Early Access saves work after Quasimorph 1.0?
Default Early Access saves are incompatible with the 1.0 main branch. Unstable Beta saves may carry forward — backup your save folder before switching branches.
Is this Quasimorph roadmap page official?
No. This is an unofficial wiki summary. Always check Magnum Scriptum Steam news and patch notes for dates, scope, and save rules before planning campaigns.