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Quasimorph Patch 1.0.2 Notes

August 14 inventory sorting, AI investigating, and camera QoL after Patch 1.0.1

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Quasimorph Patch 1.0.2 Notes

Quasimorph Patch 1.0.2 shipped on Steam August 14, 2026, one week after Patch 1.0.1. Magnum Scriptum framed it as inventory sorting across every window, smarter enemy AI, camera and minimap control polish, a handful of story corrections, and a large bug-fix batch. This page is an unofficial wiki digest. Steam news remains authoritative for build strings and wording. Save rules did not change: default Early Access saves stay incompatible with the 1.0 branch; Unstable Beta slots may still load. Backup %USERPROFILE%\AppData\LocalLow\Magnum Scriptum\Quasimorph\ before testing betas.

If you are catching up from launch week, read Post-1.0 Hotfixes for 1.0.561 / 1.0.562, then 1.0.1 for trading and HUD implants, then this page for the sorting button players asked for after 1.0.1’s cargo tabs. The Post-Launch Roadmap still points at Q4 Bestiary and 2027 DLC — 1.0.2 is another Q3 QoL beat, not the Bestiary.

Inventory sorting on every window

The headline change is a sort button on the clone inventory, floor loot, containers, and trading screens. After 1.0.1 taught cargo tabs and category filters, 1.0.2 lets you apply those rules with one click instead of Shift-dragging every stack. Pair the button with the Inventory Management Guide — tabs still need names, and Cryochamber filters still need a first configuration.

Cryochamber sorting only moves perishable items, and only after you set Cryochamber filters. If the chamber is full, leftover stacks continue through remaining tabs from right to left according to each tab’s filters. That overflow rule is easy to miss: a full fridge does not dump meat on the floor; it tries the next tab. Configure Cryochamber before you mash Sort after a long extract.

Cryochamber and Recycling contents can now feed projects and Pact reforging. You no longer have to haul perishables back into the inbox tab just to start a Magnum craft or a Pact department exchange. Read Magnum Upgrades and Pacts and S.K.U.L.L. before you assume a stack is “stuck” in the fridge.

Capsule and shuttle recoveries after a mission now sort across Cargo Hold tabs instead of dumping everything into the first tab. That closes the 1.0.1 gap where Unload All still left a mess in tab one.

Travel intel, Descent extract, and corpses

When you pick a travel destination, the map now shows estimated technology growth for all factions during the journey. Use it with Choosing Contracts and Factions — a long hop can age station tech while you fly, which changes loot and resistance expectations on arrival.

Descent missions now mark the evacuation portal on the minimap. If you have been dying one corridor from extract on multi-floor Descents, open the minimap after the objective and path to the marker. Details sit in Mission Types.

Corpses with no body parts left delete after inspection. Strip, examine, and move on — empty husks no longer clutter keyboard-focus loot. 1.0.2 also lets you open a corpse inventory with keyboard or controller when the body sits on an adjacent tile behind a door, which used to fail silently.

Camera, minimap, and options

Camera drag now follows the mouse instead of scrolling in the direction of a held key. The minimap drags with the middle mouse button; left click jumps the camera to the clicked point. A new Camera Scroll Speed option lives in settings. Highlight Map Objects now works with controllers. Full binding notes: Keyboard Controls and Steam Deck.

Balance that changes loadouts

Starting kits are slightly richer on average, and the chance of spawning without a weapon dropped. First Contract still wants a loaded gun and matching ammo — the patch just makes a naked start rarer.

Ceramite and other advanced armor or weapon resources can appear slightly earlier in NPC inventories and containers. Sunlight Coven rewards at tech level 1 received a minor pass. PMC enemies dodge about 2–5% more on average — doorway kiting in Midgame Combat matters more, not less.

Steps of Grigenchosach now grants immunity to poison wounds and the Poisoning status. Plague of Balar grants Poisoning immunity and extends range from 3 to 5. AnCom can reward augment chips at TL 6 — see AnCom Walkthrough and Augmentations. Dog Pelts can be infected; do not treat them as clean barter by default (Loot Priority).

Augments and implants prefer regular and medical containers over floor spawns; overall rate is unchanged. The Digger augment now amputates corpses when installed. Accurate Throws finally shows 100% hit chance when aiming a thrown weapon with that trait. Co.B.R.A.’s Dismantler perk now increases accuracy for weapons thrown from the vest — Throwables.

AI: investigating, patrols, and pacts

This is the combat-facing half of 1.0.2. Read the dedicated Enemy AI Guide for habits; the patch list is:

  • NPCs consume Pacts you give them when they use them — you cannot retrieve the card from their inventory afterward.
  • Patrol squads move at the slowest member’s speed.
  • Ally alerts put NPCs into Investigating instead of instant attack; the alert’s combat mode is stored and used on engagement.
  • NPCs pick their best available weapon in combat (previously limited to player-controlled allies).
  • Stationary enemies can melee again.
  • Investigating timers update on new noise; missed attacks can trigger Investigating; surrender chance math is corrected; “best attack mode” no longer always selects the optimal option because of a calculation bug.
  • AI state timers no longer reset on reload.

Cheap door-peek kills that relied on frozen patrols or unused melee on turrets will fail more often. Sound discipline from Room Clearing is the counter.

Story corrections

Telegraph (AnCom / SBN beat with Ally Pally): her death still fails the mission, but the clone can now evacuate. Do not treat a dead CEO as a wipe of the body — extract the kit, then retry the beat. Notes: AnCom Walkthrough.

Nanauatzin’s Fire (Tezctlan): Nanauatzin can no longer pick up items. Stop loot-racing the warden for dropped guns. Notes: Tezctlan Walkthrough.

Baron transformation no longer strips accumulated Banes from Pact usage. If you transform after spending pacts, those Banes should persist — How to Beat Baron.

Quasimorphs summoned through Pacts or Baron transformation now receive the Quasimorphosis stage bonus immediately instead of waiting for the next stage change.

Fixes worth playing around

  • Factions can grant rewards from the general reward pool again.
  • Mission tooltips no longer show TL 10 as TL 1.
  • Proxy station discount tooltips display correctly.
  • Projectile trajectories match actual hits; thrown weapons from the vest show obstacle hit chance.
  • Pierce Through Chance above 100% no longer lies on the displayed hit chance.
  • Magnum can no longer fly through a planet (rare).
  • Alt+F4 on the mission completion screen after any extract no longer kills the clone.
  • Floor Restart option saves correctly if enabled after a mission starts.
  • Spanish and Japanese localization received various fixes.

What 1.0.2 does not ship

Equipment-preset depth, perk-tooltip remaining work, and the in-game Bestiary stay on the Roadmap. 1.0.2 delivers the inventory-management and AI items Magnum Scriptum listed after 1.0.1, plus camera/minimap control they previewed in the same post.

FocusPage
Sorting workflowInventory Management
Patrol and InvestigatingEnemy AI Guide
Camera drag / MMB minimapKeyboard Controls
Telegraph / Ally PallyAnCom Walkthrough
Nanauatzin’s FireTezctlan Walkthrough
Implant immunitiesAugmentations
Prior QoLPatch 1.0.1 Notes
Launch week bugsHotfixes

Confirm the Steam client is on 1.0.2 before blaming 1.0.1 inventory habits. Sort with filters configured, treat Investigating as a delay rather than a free pass, and extract Telegraph clones even when Ally Pally is already down.

FAQ

Frequently Asked Questions

Quick answers to the most common questions.

When did Quasimorph Patch 1.0.2 release?

Patch 1.0.2 shipped on Steam on August 14, 2026, after Patch 1.0.1. It adds inventory sorting, AI investigating, camera drag, story fixes, and a large bug-fix batch.

How does Quasimorph inventory sorting work in 1.0.2?

A sort button appears on clone inventory, floor, containers, and trading screens. Cryochamber sorting only moves perishables after you set filters; overflow continues right-to-left through other tabs.

Does Patch 1.0.2 include the Bestiary?

No. The in-game Bestiary remains on the Q4 2026 roadmap. 1.0.2 is inventory sorting, AI, camera QoL, and bug fixes.

What changed for Ally Pally in Telegraph?

Ally Pally's death still fails the Telegraph mission, but the clone can evacuate. Extract the kit, then retry the story beat.

How did enemy AI change in Quasimorph 1.0.2?

Patrols match the slowest member, ally alerts start Investigating instead of instant aggro, NPCs consume gifted Pacts, and they pick better weapons. See the Enemy AI Guide.

Is this Quasimorph Patch 1.0.2 page official?

No. It is an unofficial wiki summary. Magnum Scriptum Steam news posts are authoritative for build strings and exact changelog wording.